The Mobile & Environmental Media Lab worked with illustrator, Bryant Johnson, to develop a series of Design Fiction comics for a Mini Cooper ambient storytelling project.
I worked with MEML as a research assistant in summer 2011. We developed a series of in and out of car interactive experiences designed to deepen driver engagement with their car as a vehicle for mobile storytelling.
The comics were developed to illustrate certain types of experiences as part of a larger design document book and presentations.
Scavenger Hunt 1
As a couple step inside their new Mini Cooper for the first time, they are led through a scavenger hunt type puzzle within the car’s interior. The pieces encourage the drivers to explore the features of the car, initiating them into a new relationship with the car as a vehicle for playful interaction. The puzzle leads the drivers to name their car, further personalizing the experience, activating the mobile application, and developing the storytelling environment.
Scavenger Hunt 2
Scavenger Hunt 3
Unexpected Achievement 1
While washing Nigel, the family car, for the first time, a son and his mother realize that the son has unlocked an unexpected life-log achievement. As the relationship between Nigel and driver develops, the mobile application cues the driver to unexpected moments which are meaningful to Nigel, enhancing the sense of car as character.
Unexpected Achievement 2
Déjà vu 1
As part of the life-log application, drivers can take and view embedded photos, pinned to GPS map locations. Here, the application cues a daughter to find a location where her parents had previously placed a photo. Through searching this personal family archive and adding her snapshot, she is led on a tour through both actual and historical space, guided by photos.