MIRAWORLD Part 1 (MiraViz) is a visualization of user activities within the University of Southern California Cinematic Arts SCI building.
Users download an Android app on which they create a profile and update information such as their mood and type of activity. The app also does indoor localization* via Android wifi triangulation.
A server database collects the user information, and additional smart sensors readings (such as building temperature) and then sends all this to be visualized within Unity3D. The virtual world is mapped to and has an intimate and mostly direct relationship to events and activities within the physical world. Users are jellyfish avatars within an aquatic world.
This project is inspired by Amanda’s interest in using real-world activity to drive a multi-user shared responsive landscape. It reflects activities, moods, and the health and wellness temperature of a building’s inhabitants. Though it rests upon complex indoor location tracking technology, its primary goal is to use this information to 1) visualize collective data-based landscapes and 2) to provide a new model for systemic location-based play.
Next steps: integrate animations, playful avatar deviations through AI, line tracer to show pathways, ability to embed notes and photos
Here’s a play-through of the 1st version. Now we’re developing it to be more mobile while we wait for the lobby touch-screens to be fixed. :0
Project Leader/ Art Direction/ Concept Development: Amanda Tasse Database Development: Charles Fox Haskins & Qiaosong Wei Sensor Hacking: Soren Massoumi Unity3D Development: Will Hellwarth, Isaac Steele 3D Modeling & Textures: Maureen Lu Android App Development: Xiao Yang & Suvil Singh