I design immersive, responsive, and ambient storytelling and data driven experiences for multiple platforms including VR/AR, mixed reality, short form animation, visualization, apps, and games. I blend 3D and 2D digital animation with live-action, hand-drawn, and stop-motion effects to achieve organic, retro, or futuristic feelings. I use both key-framed and computational methods, mainly in C4D, Unity 3D, and After Effects.
My work has shown in museums, galleries, building lobbies and exteriors, immersive headsets, festivals, apps, broadcast, and on-line. My short films have been funded by Sloan and Lionsgate, won a Student Academy Award Gold Medal and Nomination, HBO Films Student Competition Award, Cannes Lion Finalist, Best Animated Short festival awards and screened internationally. My game, Miralab, won Best Educational Game from the Serious Game Play Awards. I’ve art directed and animated video and VR experiences that have screened at Sundance New Frontiers, LACMA, British Museum, Kennedy Center, among others.
I completed my MFA in Animation and PhD in Media Arts + Practice from USC with an emphasis on evocative visualization and transmedia worldbuilding for poetic science communication. I’ve developed and taught courses in Speculative Design, 2D and 3D Motion Design, Experimental Animation, Design for Interactivity, Visualization, and Design, and given lectures on poetic science communication and evocative visualization at science and arts conferences, and tech companies.
Easiest way to reach me is via email: firstname.lastname@example.org
©2019. Amanda Tasse. All Rights Reserved.